I just posted the final game presentations for students in my Spring 2015 offering of CAP4053 “Artificial Intelligence for Computer Games.” In this class, students learn about game design, game development, user interfaces for games, and how to effectively incorporate AI techniques to make games more fun and challenging to the player.
You can check out the three new video presentations here (shared with permission of the student groups). This course is offered every spring.
This Spring I co-taught CAP4053 “Artificial Intelligence for Computer Games” with my colleague Doug Dankel. Doug has taught this course for many years and it’s always been a highly popular tech elective for undergraduates in our department. Doug will be retiring this December, and I’ll be taking on the class. We taught two sections with a total of 56 students. The course focuses on game design and development, and culminates with groups of students developing their own game concepts into a playable demo for a showcase at the end of the semester, “Game Day.” You can see more information about the course in the syllabus.
Check out the final presentations of 10 student groups (shared with permission) here. This course is offered every spring.