Tag Archives: educational technology

Two workshop papers accepted at IDC 2015!

My lab has had two papers accepted to workshops at the upcoming ACM Interaction Design and Children conference, to be held later this month in Boston, MA. The first paper is for the Innovations in Interaction Design and Learning workshop, and reports what we’ve learned on the MTAGIC project so far regarding using HCI principles to design effective educational technology. See the paper here.

The other is for the Every Child a Coder? Research Challenges for a 5-18 Programming Curriculum workshop, and is a paper first-authored by my Ph.D. student Jeremiah Blanchard on his vision for open research challenges in transitioning students from blocks-based to “real” programming languages. His co-advisor and my colleague Christina Gardner-McCune is also an author. You can read the paper here.

We’re looking forward to the conference!

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JPUC article now available online.

In a previous post, we announced our Journal of Personal and Ubiquitous Computing article “Designing Smarter Touch-based Interfaces for Educational Contexts” was accepted for publication. We’re pleased that the definitive version is finally available online here. Please cite this version wherever applicable.

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Special Issue of JPUC to appear with article on MTAGIC project!

An upcoming special issue of the Springer Journal of Personal and Ubiquitous Computing (JPUC) on Educational Interfaces, Software, and Technology (EIST) will include an article on the MTAGIC project! This article, entitled “Designing Smarter Touch-Based Interfaces for Educational Contexts,” is an extension of our CHI 2012 EIST workshop paper. We report our foundational studies investigating children’s touch and gesture input patterns, and how they differ from adults, with some discussion of how these findings will impact the design and development of educational apps for touchscreen devices. Here is the abstract:

In next-generation classrooms and educational environments, interactive technologies such as surface computing, natural gesture interfaces, and mobile devices will enable new means of motivating and engaging students in active learning. Our foundational studies provide a corpus of over 10,000 touch interactions and nearly 7,000 gestures collected from nearly 70 adults and children ages 7 years old and up,  that can help us understand the characteristics of children’s interactions in these modalities and how they differ from adults. Based on these data, we identify key design and implementation challenges of supporting children’s touch and gesture interactions, and we suggest ways to address them. For example, we find children have more trouble successfully acquiring onscreen targets and having their gestures recognized than do adults, especially the youngest age group (7 to 10 years old). The contributions of this work provide a foundation that enables touch-based interactive educational apps that increase student success.

I’ll add a post when this special issue is officially published. For now, if you’re interested, you can check out the camera-ready version.

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