February was a great month over here with lots of good news coming in about conference and journal paper acceptances! The MTAGIC project will be well-represented at the upcoming CHI 2013 conference, with two workshop papers accepted on different aspects of the project (the workshops are RepliCHI and Mobile Accessibility). We’ve also heard great news that two papers about our work with kids and mobile touchscreen devices will appear at IDC 2013 and in an upcoming special issue of the Journal of Personal and Ubiquitous Computing!
In other news, my project with Jacob O. Wobbrock and Radu-Daniel Vatavu on using patterns in how people make surface gestures to inform the design of better gesture sets and gesture recognizers (e.g., the $-family of recognizers) will appear at GI 2013. And, last but not least, my side project with Leah Findlater on understanding how people with physical impairments, including children, are using mainstream mobile touchscreen devices in their daily lives will receive a ‘Best Paper Award’ at CHI 2013! This award is an honor only the top 1% of submissions receive, and we are very honored our work was selected to be among such great company.
Look for more details on each of these upcoming papers in blog posts throughout March and April, and you can already see them listed in my current CV if you are interested.
My dissertation co-advisors, Ken Koedinger and Jie Yang, and I have had a paper accepted to the International Journal of Human-Computer Studies on my thesis work incorporating handwriting recognition into intelligent tutoring systems for algebra learning. Although I am not working directly in this area any longer (I’ve shifted somewhat away from learning sciences research and now focus more on interaction and design), it is great to finally publish my dissertation work to a wider audience. As the paper’s title “A Paradigm for a Handwriting-Based Intelligent Tutor” suggests, it focuses heavily on the interaction paradigm we developed as a means to allow student learners to take advantage of natural handwriting input to solve math problems, while limiting the impact the system’s recognition errors would have on their learning experience. Here is the abstract:
This paper presents the interaction design and a demonstration of technical feasibility for intelligent tutoring systems that can accept handwriting input from students. Handwriting and pen input offer several affordances for students that traditional typing-based interactions do not. To illustrate these affordances, we present evidence, from tutoring mathematics, that the ability to enter problem solutions via pen input enables students to record algebraic equations more quickly, more smoothly (fewer errors), and with increased transfer to non-computer-based tasks. Furthermore our evidence shows that students tend to like pen input for these types of problems more than typing. However, a clear downside to introducing handwriting input into intelligent tutors is that the recognition of such input is not reliable. In our work, we have found that handwriting input is more likely to be useful and reliable when context is considered, for example, the context of the problem being solved. As touch screens and tablet computers become progressively affordable and commonplace, pen input is increasingly more available to students in classrooms. We present an intelligent tutoring system for algebra equation solving via pen-based input that is able to use context to decrease recognition errors by 18% and reduce recognition error recovery interactions to occur on one out of every five problems. We applied user-centered design principles to reduce the negative impact of recognition errors in the following ways: (1) though students handwrite their problem-solving process, they type their final answer to reduce ambiguity for tutoring purposes, and (2) in the small number of cases in which the system must involve the student in recognition error recovery, the interaction focuses on identifying the student’s problem-solving error to keep the emphasis on tutoring. Many potential recognition errors can thus be ignored and distracting interactions are avoided. This work can inform the design of future systems for students using pen and sketch input for math or other topics by motivating the use of context and pragmatics to decrease the impact of recognition errors and put user focus on the task at hand.
A link to the final version will be posted when it is available.