Bio & CV

I am proud to list here my top-cited articles and paper awards over my full research career.

For more recent articles, explore current projects in the INIT Lab →

For a definitive list of all my publications and citation counts, check my Google Scholar profile or ORCID or DBLP.

To get my professional bio or read more about my research career, keep scrolling →

Research CV: full PDF version last revised 10/11/2023 (brief PDF version coming soon).

Recent Stats

since 2023

phd students in Lab:

5

Papers Published:

14

Theses Defended:

1

Grants Active:

3


Highlights As of Feb 2025

Top-Cited Articles

[numbers in brackets denote citation counts]

  1. Gestures as point clouds: A $P recognizer for user interface prototypes. RD Vatavu, L Anthony, JO Wobbrock. (2012). Proceedings of ACM International Conference on Multimodal Interaction, p.273-280. [315]
  2. A lightweight multistroke recognizer for user interface prototypes. L Anthony, JO Wobbrock. (2010). Proceedings of Graphics Interface 2010, p.245-252. [295]
  3. Using gamification to motivate children to complete empirical studies in lab environments. R Brewer, L Anthony, Q Brown, G Irwin, J Nias, B Tate. (2013). Proceedings of International Conference on Interaction Design and Children, p.388-391. [198]
  4. Analyzing user-generated YouTube videos to understand touchscreen use by people with motor impairments. L Anthony, YJ Kim, L Findlater. (2013). Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, p.1223-1232. [198]
  5. $N-protractor: a fast and accurate multistroke recognizer. L Anthony, JO Wobbrock. (2012). Proceedings of Graphics Interface, p.117-120. [167]
  6. Interaction and recognition challenges in interpreting children’s touch and gesture input on mobile devices. L Anthony, Q Brown, J Nias, B Tate, S Mohan. (2012). Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, p.225-234. [153]
  7. Evaluation of multimodal input for entering mathematical equations on the computer. L Anthony, J Yang, KR Koedinger. (2005). CHI’05 Extended Abstracts on Human Factors in Computing Systems, p.1184-1187. [98]

Best Paper Awards

  • [best paper honorable mention] Soni, N., Tierney, A., Jurczyk, K., Gleaves, S., Schreiber, E., Stofer, K.A., and Anthony, L. 2021. Collaboration around Multi-touch Spherical Displays: A Field Study at a Science Museum. In Proceedings of the ACM on Human-Computer Interaction, Volume 5, Issue CSCW2 (CSCW’2021), October 23-27, article no.326, 34 pp.
  • [2nd best paper, research track] Blanchard, J., Gardner-McCune, G., and Anthony, L. 2019. Dual-Modality Instruction and Learning: A Case Study in CS1. In Proceedings of the ACM SIGCSE Symposium on Computer Science Education (SIGCSE’2020), p.818-824.
  • [best paper honorable mention] Blanchard, J., Gardner-McCune, C., and Anthony, L. 2019. Effects of Code Representation on Student Perceptions and Attitudes Toward Programming. In Proceedings of the IEEE Symposium on Visual Languages & Human-Centric Computing (VL/HCC’2019), p.127-131.
  • [best paper honorable mention] Vatavu, R.-D., Anthony, L., and Wobbrock, J.O. 2018. $Q: A Super-Quick, Articulation-Invariant Stroke Gesture Recognizer for Low-Resource Devices. Proceedings of the International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI’2018), article no.23.
  • [best student paper award] Shaw, A., Ruiz, J., and Anthony, L. 2017. Comparing human and machine recognition of children’s touchscreen stroke gestures. Proceedings of the International Conference on Multimodal Interaction (ICMI’2017), p.32-40.
  • [best student paper nominee] Shaw, A. and Anthony, L. 2016. Analyzing the articulation features of children’s touchscreen gestures. Proceedings of the International Conference on Multimodal Interaction (ICMI’2016), p.333-340.
  • [best paper award] Anthony, L., Kim, Y., and Findlater, L. 2013. Analyzing User-Generated YouTube Videos to Understand Touchscreen Use by People with Motor Impairments. Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI’2013), p.1223-1232. [pdf]
  • [10-year impact award 2021] Anthony, L., Brown, Q., Nias, J., Tate, B., and Mohan, S. 2012. Interaction and Recognition Challenges in Interpreting Children’s Touch and Gesture Input on Mobile Devices. Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS’2012), p.225-234.
  • [best paper award / 10-year impact award 2022] Vatavu, R.-D., Anthony, L., and Wobbrock, J.O. 2012. Gestures as Point Clouds: A $P Recognizer for User Interface Prototypes. Proceedings of ACM International Conference on Multimodal Interaction (ICMI’2012), p.273-280. [pdf]

Brief Research Bio

My research stems from a deep curiosity about how people interact with computing technology—and what could be next.

A thread running through my work is that people rarely interact with technology exactly the way its designers expect them to. Each of us brings our own abilities, experiences, goals, strategies, and contexts to every interaction. I’m interested in understanding those differences and designing technology that works better for the actual people using it.

Earlier in my career, I studied natural user interactions such as handwriting, touch, gesture, voice, and whole-body movement, especially with children. That work showed how easily technologies can fail when they are built around assumptions about how users “should” behave.

Today, that same perspective increasingly shapes my work in human-AI interaction. I’m especially interested in conversational AI as an ongoing interaction rather than a series of isolated prompts: how people and AI systems understand and adapt to one another over time, navigate misunderstanding and uncertainty, and support complex thinking and problem solving while preserving human agency.

Across my work, the underlying questions remain consistent: What are people actually doing? What assumptions is the technology making about them? And what might we design differently if we understood the interaction better?

Explore our current and past research in the INIT Lab →

Formal Bio: Lisa Anthony is an associate professor with tenure in the Department of Computer & Information Science & Engineering (CISE) at the University of Florida in Gainesville, FL. She holds a BS and MS in Computer Science (Drexel University, 2002) and a PhD in Human-Computer Interaction (Carnegie Mellon University, 2008). After earning her PhD, Lisa worked in both industry and academic research, including two years in a DARPA- and ONR-funded R&D lab and two years at the University of Maryland Baltimore County focusing on multimodal interaction. Her lab has made its primary impact in understanding how to develop advanced interaction interfaces and algorithms for children in a variety of contexts, including education, healthcare and serious games. Dr. Anthony has received industry and government funding, including the NSF CAREER award, and is known for her work on multistroke gesture recognition, particularly the $N and $P gesture recognizers, and gesture applications for children. Her research has earned multiple best paper awards, including two “Ten Year Impact” awards (ACM ITS/ISS 2021, ACM ICMI 2022). Currently, Dr. Anthony is focusing on human-AI interaction, mentoring and workforce development, and emerging research paradigms.


Career Trajectory

Prior to joining UF, I was a Research Assistant Professor in the Department of Information Systems at the University of Maryland-Baltimore County (UMBC) in Baltimore, MD.

I received my Ph.D. degree from the Human Computer Interaction Institute (HCII) in the School of Computer Science (SCS) at Carnegie Mellon University in Pittsburgh, Pennsylvania. My thesis work focused on the area of handwriting-based interfaces for intelligent tutoring systems for algebra equation-solving and was advised by Jie Yang and Ken Koedinger.

In addition to an M.S. in HCI from Carnegie Mellon, I have a B.S. and an M.S. in computer science with concentrations in artificial intelligence, human-computer interaction, and software engineering from Drexel University in Philadelphia, Pennsylvania. For my M.S. thesis I used genetic programming to evolve board evaluation functions for computer agent players of the strategy game Acquire. Earlier research involved creating a computer-aided conceptual design tool for engineers called CUP.

My industry work experience includes positions at the User-Centered Interfaces Group at Lockheed Martin Advanced Technology Laboratories (LM ATL), where I worked on advanced user interface technologies such as spoken-language understanding, handwriting recognition, and gesture recognition from 2008 to 2010; and at the Fuji-Xerox Palo Alto Laboratory (FXPAL) [now defunct], where I worked on the Collaborative Exploratory Search project in 2007.


Conferences Attended

  • IDC’23 in Chicago, IL (Jun 2023)
  • ICMI’22 in Bangalore, India (Nov 2022)
  • IDC’19 in Boise, Idaho (June 2019)
  • CHI’18 in Montreal, Canada (Apr 2018)
  • ICMI’17 in Glasgow, UK (Nov 2017)
  • GHC’17 in Orlando, FL (Oct 2017)
  • CHI’17 in Denver, CO (May 2017)
  • SAP’16 in Anaheim, CA (Jul 2016)
  • IDC’16 in Manchester, UK (Jun 2016)
  • CHI’16 in San Jose, CA (May 2016)
  • IDC’15 in Boston, MA (Jun 2015)
  • Tapia’15 in Boston, MA (Feb 2015)
  • GHC’14 in Phoenix, Arizona (Oct 2014)
  • CHI’14 in Toronto, Canada (May 2014)
  • ICMI’13 in Sydney, Australia (Dec 2013)
  • IDC’13 in New York City, NY (June 2013)
  • CHI’13 in Paris, France (May 2013)
  • Interactive Tabletops and Surfaces’12 in Cambridge, MA (Nov 2012)
  • ICMI’12 in Santa Monica, CA (Oct 2012)
  • GHC’12 in Baltimore, MD (Oct 2012)
  • GI’12 in Toronto, Canada (May 2012)
  • CHI’12 in Austin, TX (May 2012)
  • iConference’12 in Toronto, Canada (Feb 2012)
  • ICMI’11 in Alicante, Spain (Nov 2011)
  • CHI’11 in Vancouver, Canada (May 2011)
  • AHFE’10 in Miami, FL (Jul 2010)
  • GI’10 in Ottawa, Canada (May 2010)
  • EARLI’09 in Amsterdam, the Netherlands (Aug 2009)
  • CHI’08 in Florence, Italy (Apr 2008)
  • HCIC’08 in Winter Park, CO (Feb 2008)
  • ACM Multimedia’07 in Augsburg, Germany (Sep 2007)
  • AIEd’07 in Los Angeles, CA (Jul 2007)
  • SCL Symposium in Atlanta, GA (Oct 2006)
  • ICME’06 in Toronto, Ontario (Jul 2006)
  • CHI’05 in Portland, OR (Apr 2005)
  • ICMI’04 in State College, PA (Oct 2004)
  • Intelligent Tutoring Systems’04 in Maceio, Brazil (Aug 2004)
  • CHI’04 in Vienna, Austria (Apr 2004)
  • IJCAI’01 in Seattle, WA (Aug 2001)
  • CoDesigning’00 in Coventry, England (Sep 2000)
  • ASME DETC’99 in Las Vegas, NV (Sep 1999)
  • CHI’99 in Pittsburgh, PA (May 1999)

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