Last month, my colleague Quincy Brown and I presented our project on Mobile Touch and Gesture Interaction for Children (MTAGIC) at the CHI 2012 EIST workshop. We gave an overview of the work we’ve done so far and a little preview of what we plan to do next. The slides for the talk are posted here. See the EIST 2012 program for all the papers and talks.
Tag Archives: chi 2012
My student Samyukta Ganesan‘s CHI 2012 Work-in-Progress poster titled “Using the Kinect to Encourage Older Adults to Exercise: A Prototype” will be on display at CHI starting tomorrow morning in the Commons Hall. Our official poster highlight time slot is on Thursday, May 10th, from 10:50am to 11:30am. See a preview here!
My colleague Quincy Brown and I had a paper accepted to the CHI 2012 workshop on Educational Interfaces, Software and Technology (EIST), titled “Toward Comparing the Touchscreen Interaction Patterns of Kids and Adults.” Our paper presented analysis on differences we have found between children and adults in the ways that they use touch and gesture interaction, including challenges of touch target acquisition and gesture generation. The long-term goal of this work is to design and develop interactions that are more successful for children by taking into account these inherent differences. Here is the abstract:
Touchscreen interactions are increasingly more commonplace with the mainstream adoption of devices like the iPad and iPhone. Kids are using their parents’ devices for entertainment, learning, and discovery, but the interactions have not always been designed with kids in mind. In this paper we discuss the results of our explorations of differences between children and adults on a dataset of touch- and gesture-based interactions. We find evidence for significant differences and discuss how these can be considered in design.
The camera-ready version of the paper is located here.
A UMBC HCC Master’s student I advised on an independent study last semester, Samyukta Ganesan, recently had our CHI 2012 work-in-progress paper accepted! The paper, titled “Using the Kinect to Encourage Older Adults to Exercise: A Prototype,” presents our work so far on a project to develop a Kinect exercise game for older adults. The project page for this work is located here.
Here is the abstract:
This paper reports current progress on a project that aims to find the factors that play an important role in motivating older adults to maintain a physical exercise routine, a habit recommended by doctors but difficult to sustain. Our initial data gathering includes an interview with an expert in aging and physical therapy, and a focus group with older adults on the topics of exercise and technology. Based on these data, an early prototype game has been implemented for the Microsoft Kinect that aims to help encourage older adults to exercise. The Kinect application has been tested for basic usability and found to be promising. Next steps include play-tests with older adults, iterative development of the game to add motivational features, and evaluation of the game’s success in encouraging older adults to maintain an exercise regimen.
The camera-ready version of our paper is here. Samyukta and I are continuing on this project this semester, implementing a new version of the game that takes into account the design considerations we developed last semester.